It has been reported today that Microsoft is currently in talks with publishers about the possibility of boosting the graphical performance of their new next-generation Xbox One games console when the Kinect motion and voice sensor is not connected to the system.
Microsoft’s idea is to be able to boost the Xbox One performance with more processing power that is currently allocated for handling system-level Kinect functions. Helping it compete more closely with Sony’s PS4 console.
The Xbox One console has a 10 percent section of its GPU reserved for the Kinect device enabling it to always listen out for voice commands and recognise gestures. Microsoft executive Yusuf Mehdi explained in an interview :
“We are in discussions with our game publishers about what we might do in this space and we will have more to talk about soon,”.
It now seems that Microsoft is looking to enable this extra 10 percent GPU of processing power for developers to utilise in the future. Microsoft’s Andrew Goossen explains:
“Xbox One has a conservative 10 per cent time-sliced reservation on the GPU for system processing. This is used both for the GPU processing for Kinect and for the rendering of concurrent system content such as snap mode,”
“The current reservation provides strong isolation between the title and the system and simplifies game development – strong isolation means that the system workloads, which are variable, won’t perturb the performance of the game rendering. In the future, we plan to open up more options to developers to access this GPU reservation time while maintaining full system functionality.”
Unfortunately no information on when this extra 10 percent GPU power will be made available, but as soon as information comes to light we will keep you updated as always.