This week Sony has released their highly anticipated first performance update for their online first person shooter game Planetside 2. Over the past 6 months developers over at Planetside 2 have been busy optimising the game to improve his performance for players and for the upcoming launch of the game onto the new next-generation PlayStation 4 console.
Within the first Performance Update 01 update Sony has optimised the Planetside 2 user interface, physics, sound, player processing, rendering code. Together with fixing a wealth of books and technical issues that have been plaguing the game and players for some time.
– Refactored game rendering to better utilize multiple CPU cores. The same has been done for UI rendering.
– Optimized the CPU cost of some purely aesthetic physics objects
– Added adaptive complexity levels for physics simulations based on current client performance
– Disabled redundant physics processing between remotely-simulated vehicles
– Improved simulations between complex compound shapes, primarily vehicles
– Sound emitter optimization
– Numerous optimizations have been done to remote character processing to reduce the cost of per-player processing.
– We found that players getting in and out of vehicles was causing some performance issues. This has been addressed and is working as expected, now.
– Audio asset clean-up
– Added a frame rate smoothing option. (This is on by default and trust us, you probably want this. It will make your frame rate smoother and reduce spikes. Your FPS counter will show as lower overall, but that’s not a bad thing.)
– Adjusted the default graphics settings. (If you push Reset to Default, it will set the graphics settings appropriate for your system.)
For more information on the new Planetside 2 Performance Update 01 jump over to the Planetside 2 website for details and a full list of all the patch notes.