Despite a successful launch and reasonable momentum, the Old Republic peaked at 1.7 million subscribers, before backsliding to 1.3. And while that’s more than respectable, it’s far from World of Warcraft numbers. Cue recent layoffs from Bioware Austin’s Old Republic team, one associate lead designer Emmanuel Lusinchi is a senior member of.
“The MMO is the toughest part of the game industry without a doubt and we live in tough economic times in general,” he said to PC Gamer. “We have a very large development team still, definitely one of the biggest in the industry, and we have a very complete and detailed plan for the rest of the year.”
“We’re learning about ways to schedule things better to have more room for feedback from players during the testing phase on the public servers, to make it much easier for players to get onto the public servers in the first place.”
Source PC Gamer