At GDC 2019 this week the development team behind the Unity Engine have revealed a new real-time technical demonstration of the power of the games engine, using a short story called Heretic running at 30 fps at 1440p on a consumer-class desktop PC. Check it out in the embedded videos below
The Heretic is lit entirely by real-time lights. This meant super fast iteration for the artists, while maintaining a high quality bar and performance. “Megacity contains 4.5 million mesh renderers, 5000 dynamic vehicles and 200,000 unique building objects. The vehicles fly on spline-based traffic lanes, never colliding, and there are 100,000 unique audio sources, including neon signs, air-conditioning fans, and cars.”
“The Heretic uses a broad range of Unity’s graphics features, including every possible aspect of the High-Definition Render Pipeline (HDRP). In 2019, it is possible to achieve close to cinematic visuals in real-time with the help of Unity’s built-in area lights, high-quality shadows, volumetrics, reflections, advanced materials and more. HDRP is now a fully featured, production-ready working environment.”
“The cinematic look of The Heretic demo was achieved with the latest version of Unity’s post-processing features: motion blur, bloom, depth of field, film grain, color grading, and Panini projection. In Unity 2019.1, they have been upgraded to be more physically correct and are now deeply integrated with HDRP. The Visual Effect Graph is used throughout the project for various effects, in order to achieve increased volumetric ambience and to augment existing code-driven VFX.”
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