The Mass Effect game currently under development at Bioware has nothing to do with the previous games in a narrative sense. Bioware has made it clear that Commander Shepherd’s tale has ended with Mass Effect 3, but community manager Chris Priestly went one step further, explaining the only narrative fabric the new game will share with the old may be the universe.
“To call the next game Mass Effect 4 or ME4 is doing it a disservice and seems to cause a lot of confusion here,” he posted on the Bioware forums. “We have already said that the Commander Shepard trilogy is over and that the next game will not feature him/her. That is the only detail you have on the game. I see people saying ‘well, they’ll have to pick a canon ending’. No, because the game does not have to come after. Or before. Or off to the side. Or with characters you know. Or yaddayaddayadda.”
Expanding the Mass Effect Universe
The decision to move away from Commander Shepard’s storyline opens up a plethora of opportunities for Bioware to explore new narratives within the Mass Effect universe. This vast universe, rich with diverse species, intricate politics, and deep lore, provides a fertile ground for fresh stories and characters. By not being tied to the previous trilogy, the developers have the creative freedom to introduce new protagonists, antagonists, and worlds, potentially expanding the lore in unprecedented ways.
For instance, the game could delve into the histories and cultures of lesser-known species like the Elcor or the Hanar, offering players a unique perspective on the galaxy. Alternatively, it could explore the aftermath of the Reaper invasion from a completely different angle, perhaps focusing on the rebuilding efforts or the political turmoil that ensued.
Potential Gameplay Innovations
With a new narrative direction, there also comes the possibility of innovative gameplay mechanics. Bioware has the chance to reinvent the gameplay experience, incorporating new elements that were not present in the original trilogy. This could include more advanced AI, dynamic environments, or even a more intricate decision-making system that significantly impacts the storyline.
Moreover, the new game could introduce cooperative multiplayer modes that allow players to team up and tackle missions together, enhancing the social aspect of the game. The inclusion of new technologies and platforms could also mean better graphics, more immersive soundscapes, and a more seamless integration of story and gameplay.
“To call the next game Mass Effect 4 or ME4 is doing it a disservice and seems to cause a lot of confusion here,” Priestly reiterated. “We have already said that the Commander Shepard trilogy is over and that the next game will not feature him/her. That is the only detail you have on the game. I see people saying ‘well, they’ll have to pick a canon ending’. No, because the game does not have to come after. Or before. Or off to the side. Or with characters you know. Or yaddayaddayadda.”
This statement underscores Bioware’s commitment to creating a fresh and engaging experience for both new players and long-time fans of the series. By not being constrained by the previous narrative, the developers can craft a story that stands on its own, while still retaining the essence of what makes Mass Effect unique.
Via Eurogamer
Source Bioware Forums
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