Oculus virtual reality gamers looking forward to the upcoming VR adventure and Rift exclusive Asgard’s Wrath, may be interested to know that developer Sanzaru Games and publisher Oculus Studios have revealed more details about what you can expect from the asynchronous multiplayer features and more.
For those of you not familiar with asynchronous multiplayer is a term applied to online interactions in video games where players participate in shared activity, but not concurrently. Asgard’s Wrath will be launching sometime later this year and will provide players with a Norse inspired adventure that will provide around 30 hours of gameplay. Mike Doran, an executive producer at Oculus Studios explains more about how asynchronous multiplayer will function in the game.
“The async multiplayer feature in Asgard’s Wrath is not high score/challenge based. We wanted to do something a little more tied to the narrative. As you journey throughout the lands in the game, you will inevitably die and see the dreaded Game Over screen. When this happens, you automatically place a marker approximately where you went down in the world (there are a few spots where it might not be available, but by and large it works throughout the game.)
The difference is, this marker appears in other player’s games. Players have the choice to fight to redeem another player’s fallen soul and allow it passage to Valhalla. So, as you’re playing you’ll see a marker where someone went down. If you choose to take on that combat challenge and are successful, you’ll get progress towards unique rewards that are only available via this feature.”
With regards combat mechanics Doran explains : “Physics are an important element of our combat, but it’s not 100% physics based. There are rules to the gameplay that go beyond physics. There have to be. Sandbox-style physics driven combat experiences have suffered from a lack of that.” He promised that onlookers will see “a lot more of our combat in the GDC demo.”
You can expect more details to be made available during the upcoming GDC 2019 games event which will take place in late March 2019. In the meantime jump over to the Road To VR website by following the link below for more details on the asynchronous multiplayer, combat mechanics, heroes and more.
Source: R2VR
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