Blizzard seems intent on avoiding past mistakes and willing to take all the time it needs to do it, as the company is still looking at bringing World of Warcraft to the iPhone as something more than a straight port with a slapdash interface. And while at first glance Blizzard might look like it’s perpetuating the same brand of obstinate perfectionism that has kept it from the console space, anyone who remembers Starcraft 64 will understand.
“We won’t do it until we think it’s decent. But it’s interesting and the world is evolving towards that little handheld device – I’d have fun on it, that’s absolutely the case. It would be foolish for any game developer to not be looking at that and we’re not – we don’t think– we’re foolish,” Blizzard producer John Lagrave told Eurogamer.