It has been revealed today that Apple has acquired the German-based SMI company, which has specialized in eye-tracking technology since it was founded back in 1991. This acquisition marks a significant step for Apple as it continues to expand its capabilities in the realm of augmented reality (AR) and virtual reality (VR).
SMI’s Contributions to Eye-Tracking Technology
Since its inception, SMI has been at the forefront of eye-tracking technology, demonstrating solutions for a variety of head-mounted displays including the HTC Vive, Oculus Rift, and Gear VR. Eye-tracking technology is crucial for enhancing user experiences in VR and AR by allowing more natural and intuitive interactions. For example, eye-tracking can enable foveated rendering, which reduces the computational load by only rendering high-quality images where the user is looking. This not only improves performance but also enhances the overall visual experience.
The news reported today by MacRumors has estimated that the acquisition was made sometime between May 2nd and July 26th, 2017. Although no official details have been published by Apple or SMI, the move is seen as a strategic effort by Apple to bolster its ARKit framework and future AR/VR hardware.
Implications of the Acquisition
Although the SMI website has been totally gutted and now offers no contact information for the company or any details about products, the implications of this acquisition are far-reaching. MacRumors reports:
On May 2, Apple’s vice president of corporate law Gene Levoff, representing Delaware-based shell company Vineyard Capital Corporation, granted power of attorney to German law firm Hiking Kühn Lüer Wojtek to represent Vineyard Capital Corporation in all business related to the acquisition of SensoMotoric Instruments.
This strategic acquisition suggests that Apple is serious about integrating advanced eye-tracking technology into its future products. Eye-tracking can significantly enhance user interfaces, making them more responsive and intuitive. For instance, in AR applications, eye-tracking can be used to create more immersive experiences by allowing digital objects to interact with the user’s gaze. In VR, it can improve social interactions by enabling more realistic eye contact and expressions.
Moreover, eye-tracking technology has applications beyond AR and VR. It can be used in accessibility features, helping individuals with disabilities to interact with devices using their eyes. It can also be employed in market research to understand consumer behavior by tracking where users look when they interact with advertisements or products.
The acquisition of SMI by Apple is a clear indication of the tech giant’s commitment to advancing its AR and VR capabilities. As Apple continues to innovate, we can expect to see more sophisticated and user-friendly AR/VR experiences in the near future. This move also positions Apple to compete more effectively with other tech companies that are investing heavily in AR and VR, such as Google, Facebook, and Microsoft.
Source: MacRumours : R2VR
Latest Geeky Gadgets Deals
Disclosure: Some of our articles include affiliate links. If you buy something through one of these links, Geeky Gadgets may earn an affiliate commission. Learn about our Disclosure Policy.