Bethesda isn’t perfect, as Notch and Mojang could attest in the wake of the “Scrolls” trademark lawsuit the Minecraft developer and Bethesda’s parent company are currently embroiled in. But with Skyrim’s launch, it’s shown a level of restraint and thoughtfulness heretofore reserved for the likes of Valve. It seems that not only were DLC plans shelved until the game was properly patched, but even the DLC content itself has been given thorough consideration.
“For Fallout 3 we did five DLCs. That was a very aggressive path for us,” said Bethesda’s Todd Howard. “Our plan now is to take more time, to have more meat on them. They’ll feel closer to an expansion pack.”
“With Fallout 3, it was, ‘Ten dollars is the sweet spot for us and we know we want to put out five of them. And we had overlapping teams. We were coming off Fallout 3 and right back in.”
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