Digital Foundry has wasted no time testing the performance of the new Prey game created by Bethesda, which was made available last week via a one-hour demonstration download made available on PlayStation 4 and Xbox One.
Check out the performance testing where Digital Foundry compared the performance against the PlayStation 4 and Xbox One, putting Bethesda’s proprietary idTech and Void engines to the test.
Game Overview and Setting
In Prey, you awaken aboard Talos I, a space station orbiting the moon in the year 2032. You are the key subject of an experiment meant to alter humanity forever – but things have gone terribly wrong. The space station has been overrun by hostile aliens and you are now being hunted. As you dig into the dark secrets of Talos I and your own past, you must survive using the tools found on the station, your wits, weapons, and mind-bending abilities.
Prey offers a rich narrative experience, blending elements of science fiction and horror. The game’s setting on Talos I is meticulously designed, featuring a retro-futuristic aesthetic that draws inspiration from the art deco movement. The space station itself is a character in its own right, with its labyrinthine corridors and hidden secrets adding layers of depth to the gameplay.
Performance Analysis
Digital Foundry’s performance analysis of Prey on the PlayStation 4 and Xbox One reveals some interesting insights. The game runs on Bethesda’s proprietary idTech and Void engines, which are known for their robust performance and graphical fidelity. According to the tests, both consoles handle the game admirably, but there are subtle differences in frame rates and resolution.
On the PlayStation 4, Prey maintains a steady frame rate of 30 FPS, with occasional dips during intense combat sequences. The Xbox One version also targets 30 FPS but experiences slightly more frequent frame rate drops. Both versions render at a native 1080p resolution, ensuring crisp and detailed visuals.
The game’s lighting and shadow effects are particularly noteworthy, adding to the eerie atmosphere of Talos I. The idTech engine’s capabilities are showcased through the realistic reflections and dynamic lighting, which play a crucial role in creating the game’s immersive environment.
Gameplay Mechanics and Features
Prey’s gameplay mechanics are a blend of first-person shooter and role-playing elements. Players can utilize a variety of weapons and gadgets found throughout Talos I, ranging from conventional firearms to more exotic tools like the GLOO Cannon, which can create makeshift platforms or immobilize enemies. The game also features a crafting system, allowing players to create useful items from the resources they scavenge.
One of the standout features of Prey is the Neuromod system, which lets players acquire new abilities by installing Neuromods. These abilities can range from enhanced physical skills to mind-bending powers like telekinesis and shape-shifting. This system adds a layer of strategy, as players must decide which abilities to prioritize based on their playstyle.
First Impressions and Future Updates
Here’s a first look at Prey, based on the demo giving you access to the first hour of the game. No PC or PS4 Pro yet – we’ll report on the full game release as soon as we can.
The initial impressions from the demo are overwhelmingly positive. Players have praised the game’s atmospheric setting, engaging storyline, and innovative gameplay mechanics. The demo serves as a tantalizing glimpse into what the full game has to offer, leaving players eager for more.
As for future updates, Bethesda has hinted at potential post-launch content, including new missions, weapons, and abilities. The developers are also committed to addressing any performance issues and bugs that players may encounter, ensuring a smooth and enjoyable gaming experience.
Source: Digital Foundry
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