Despite Planescape Torment team member Colin McComb’s experience, license holders Wizards of the Coast say they would have been happy to license the D&D property. McComb approached WotC on behalf of Wasteland 2 devs InXile trying to do just that, but says he was “rebuffed”, leading to a Torment game built on a system called Numenera. McComb says the new system has replaced D&D with aplomb.
“We would absolutely consider licensing out Planescape, or any of our other great D&D IPs, if we were approached with a proposal,” according to Wizards of the Coast. “We often get proposals and are actively pursuing opportunities to make great digital D&D experiences. Brian [Fargo] suggested Baldur’s Gate 3 had proven difficult in the past before we regained our digital rights, so, that probably didn’t help the situation.”
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