Oculus the makers of the awesome Oculus Rift virtual reality headset that originally launched on Kickstarter and was later purchased by Facebook for $2 billion.
Have this week announced the minimum PC specifications for the new consumer version of the Oculus Rift that will be available to purchase some time early next year in 2016.
Hardware recommended for the full Oculus Rift experience includes :
• NVIDIA GTX 970 / AMD 290 equivalent or greater
• Intel i5-4590 equivalent or greater
• 8GB+ RAM
and the Oculus Rift will require :
• Windows 7 SP1 or newer
• 2x USB 3.0 ports
• HDMI 1.3 video output supporting a 297MHz clock via a direct output architecture
Oculus vice president Nate Mitchell explained :
“You’re going to want a nice gaming rig. We’re not talking about a high-end, crazy computer, but something that would run modern games well today.”- “The goal is for all Rift games and applications to deliver a great experience on this configuration,”
“Ultimately, we believe this will be fundamental to VR’s success, as developers can optimize and tune their game for a known specification, consistently achieving presence and simplifying development.”
Atman Binstock Chief Architect at Oculus and technical director of the Rift explains :
“On the raw rendering costs: a traditional 1080p game at 60Hz requires 124 million shaded pixels per second. In contrast, the Rift runs at 2160×1200 at 90Hz split over dual displays, consuming 233 million pixels per second.
At the default eye-target scale, the Rift’s rendering requirements go much higher: around 400 million shaded pixels per second. This means that by raw rendering costs alone, a VR game will require approximately 3x the GPU power of 1080p rendering.”
For more information on the latest developments about the Oculus Rift jump over to the Oculus website for details to read Atman Binstock blog post in full via the link below.
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