As expected Microsoft has unveiled new details about their upcoming new DirectX 12 version at this month’s Game Developers Conference in San Francisco.
DirectX 12 introduces the next version of Direct3D, the graphics API at the heart of DirectX and a critical part of a game or game engine.
Microsoft have redesigned Direct3D to be faster and more efficient than previous releases making it suitable for richer scenes and providing it with power to handle more objects and fully utilise modern GPU hardware. Microsoftr explains :
“What makes Direct3D 12 better? First and foremost, it provides a lower level of hardware abstraction than ever before, allowing games to significantly improve multithread scaling and CPU utilization. In addition, games will benefit from reduced GPU overhead via features such as descriptor tables and concise pipeline state objects.
And that’s not all – Direct3D 12 also introduces a set of new rendering pipeline features that will dramatically improve the efficiency of algorithms such as order-independent transparency, collision detection, and geometry culling.”
For more information on the new DirectX 12 software jump over to the Direct X Developer Blog website for details.
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