PlayStation gamers looking for something a little more unique to play on their console may be interested in a new game from Tarsier Studios which is described as a game that “toes the line between adorable and upsetting”.
Check out the PlayStation 4 launch trailer below to learn more about what you can expect from it storyline and gameplay. Dave Mervik from Tarsier Studios explains a little more about what you can expect from Little Nightmares game o the PS4.
It’s finally arrived… ‘release week’ is now upon us. That thing developers look forward to and dread in equal measure. Today, you’re free to lock yourselves away, with the lights off and the curtains drawn, and bathe in the primary colours and warm, cuddly characters of our lovely new game, Little Nightmares! It’s been over half a year now since we last spoke about the game here, so I thought it might be nice to talk a bit more about how the game has evolved since its inception and how this evolution has informed our approach. Before we do, here is a nice treat introducing the graceful Lady — the ruler of The Maw and the biggest threat to Six’s survival.
As you may already know, Little Nightmares was actually born under a different name – Hunger – a name that was designed to reflect the themes that we would be exploring. These things are of course still present, but the game naturally evolved over time, turning into more of an exploration of childhood, primal fears, and how it feels to try to survive in a world that was built and run for others.
One of the ways we’ve tried to encapsulate this feeling is through the dialogue — or rather, the complete lack of it. Sure, it’s required a new way of thinking in the way Little Nightmares’ story is conveyed, but it was also integral to creating and maintaining that total sense of detachment and isolation you feel when taken out of your comfort zone. If the monstrous residents of The Maw could talk, and if Six could understand them, she is instantly less out-of-place. There is a comfort in communication that we wanted to withhold, because Six is not welcome here, she doesn’t belong here, and this was a perfect way to convey that. But of course, there is a great deal you can do with visual storytelling too, especially when you have an Art team that never fails to impress with their talent and imagination!
Source: PS Blog
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