It has been revealed this week that Garry’s Mod, otherwise known as GMod, the sandbox physics game which is built on a modified Source engine, will soon be receiving Microsoft’s Kinect PC support.
The newly updated Garry’s Mod with Kinect support should be officially launching next week according to PCGamesN, allowing you to then directly control any of the many Half-Life or Source created game characters/models within Garry’s Mod. This integration is expected to bring a whole new level of interactivity and immersion to the game, making it even more engaging for players who enjoy experimenting with the game’s physics and creating unique scenarios.
What is Garry’s Mod?
Garry’s Mod, developed by Garry Newman, is a sandbox game that allows players to manipulate objects and experiment with the physics of the Source engine. Unlike traditional games, GMod does not have a predefined objective or storyline. Instead, it provides players with tools to create their own games, scenarios, and experiments. This open-ended nature has made it a favorite among gamers who enjoy creativity and freedom in their gameplay.
To use GMod, users do require a game built using the Source engine such as Half-Life 2, Counter-Strike: Source, Portal, or Team Fortress 2. These games provide the necessary assets and environments that players can manipulate within GMod. The addition of Kinect support will further enhance the creative possibilities, allowing players to use their body movements to control characters and objects in the game.
How Kinect Integration Enhances Gameplay
The integration of Kinect support into Garry’s Mod is a significant development for the game. Kinect, a motion-sensing input device by Microsoft, allows users to control and interact with their computer through gestures and spoken commands. This technology, when combined with GMod’s sandbox environment, opens up a myriad of new possibilities for gameplay and experimentation.
For instance, players will be able to use their body movements to control characters, making the gameplay experience more immersive. Imagine being able to physically dodge obstacles, throw objects, or even dance with your in-game characters. This level of interaction can make the game feel more real and engaging.
Below you can experience the results of the Kinect PC integration with GMod as Garry Newman, maker of Garry’s Mod, tries to integrate the Kinect support into his software.
The videos above showcase some of the early experiments with Kinect integration. As you can see, the potential for creative and humorous interactions is vast. Players can use their gestures to animate characters in ways that were previously not possible, adding a new layer of fun and creativity to the game.
Moreover, this update could also pave the way for more advanced uses of Kinect in GMod. For example, developers and modders could create new game modes or tools that leverage Kinect’s capabilities, further expanding the game’s versatility. Educational applications could also benefit, as the combination of GMod’s physics engine and Kinect’s motion sensing could be used to create interactive learning experiences.
The upcoming Kinect support for Garry’s Mod is an exciting development that promises to enhance the game’s already rich sandbox environment. Whether you’re a long-time fan of GMod or a newcomer, this update is sure to provide new and innovative ways to enjoy the game. Stay tuned for the official launch next week and get ready to dive into a more interactive and immersive GMod experience.
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