BioShock fans looking forward to playing the latest instalment, BioShock Infinite this October. Will be a little disappointed to hear that Irrational Games have today announced that the new game will be delayed and released in February 2013.
Irrational chief Ken Levine explains that the 4 month delay in launching the sequel, will allow the BioShock Infinite development team to make the first person shooter “even more extraordinary”.
During BioShock Infinite you control Booker using a combination of weapons, psychokinetic powers granted through “vigors” and “nostrums”, and later in the game team up with computer-controlled Elizabeth. Irrational Games Ken Levine explains a little more about the delay and what it will mean for gamers.
“I won’t kid you: BioShock Infinite is a very big game, and we’re doing things that no one has ever done in a first-person shooter. We had a similar experience with the original BioShock, which was delayed several months as our original ship date drew near. Why? Because the Big Daddies weren’t the Big Daddies you’ve since come to know and love. Because Andrew Ryan’s golf club didn’t have exactly the right swing. Because Rapture needed one more coat of grimy Art Deco. “The same principle now applies to BioShock Infinite.”
“What does this mean for you? It means a bit more waiting, but more importantly, it means an even better BioShock Infinite. The great can be made greater, and we owe it to both ourselves and to you, our fans, to take this opportunity. Irrational Games is one of those rare developers lucky enough to ask the people who sign the checks: ‘Hey, can we have a few more of those checks?”
Source: Take Two