A new video has been released showing a preview of what you can expect to see, with regards to in-game soft-body physics in the future, using the CryEngine3 and Beam physics engine.
The two technologies combine to create some awesome effects handling realistic, dynamic real-time soft-body physics with ease. With the hope of providing games with more realistic damage and collision effects in games of the future.
In the video below you can see how the technologies take a vehicle is treated as the sum of its parts and not just as a solid lump.
“The amazing soft-body physics you know from Rigs of Rods, now even better in CryEngine3. Anything can be built in the Beam physics system – cars, trucks, planes, boats, trains, cranes, tanks, helicopters, and even destructible map objects and crash test dummies. It’s all real physics. Anything is possible,” Beam says of the video.
This is still an early work in progress – don’t mind the shading and collision issues, we’re working on it.”
Revolutionizing Game Physics
The integration of CryEngine3 and Beam physics engine marks a significant leap forward in the realm of game physics. Traditional game physics often rely on rigid-body dynamics, where objects are treated as solid, unyielding entities. This approach, while computationally simpler, falls short in simulating the nuanced interactions and deformations that occur in real-world collisions and impacts. Soft-body physics, on the other hand, allows for objects to bend, crumple, and deform in a more lifelike manner, enhancing the realism of in-game events.
For instance, in a racing game, a car crash would not just result in a few scratches and dents but could lead to realistic crumpling of the car’s body, shattered windows, and even internal damage to the vehicle’s components. This level of detail can significantly enhance the player’s immersion, making the game world feel more tangible and responsive.
Applications Beyond Gaming
While the primary focus of this technology is on gaming, the potential applications extend far beyond. In the field of virtual reality (VR), for example, soft-body physics can be used to create more realistic simulations for training and educational purposes. Imagine a medical training simulation where students can practice surgical procedures on virtual patients that respond to touch and manipulation in a lifelike manner. The same technology could be used in engineering simulations to test the structural integrity of buildings and vehicles under various conditions.
Moreover, the film industry could also benefit from these advancements. Special effects and CGI could achieve new levels of realism, reducing the need for practical effects and allowing for more creative freedom in storytelling. The ability to simulate realistic physical interactions can make animated characters and environments more believable, enhancing the overall visual experience.
Source: Lazy Gamer
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