Developers Soedesco has today announced via the official PlayStation blog that the new action RPG Aerea will be launching on the PlayStation 4 on June 30th, 2017 and will also be available to play on Xbox One and PC.
As well as releasing more details about what you can expect from Aerea, the team has also released a new gameplay trailer providing a good look at what you can expect.
Marten Buijsse PR Manager, Soedesco
First off, let me tell you a little more about the backstory of the game. In Aerea everything you see is music-themed. From the characters, to the weapons, to the enemies — music. You explore a music-filled world which got separated into three islands during what we call ‘The Great Separation’. These islands were held in balance by nine primordial instruments, which have been stolen. As a disciple of the Great Meastro Guido, who created the primordial instruments, you have to return them to restore the balance and peace to the world.
It’s been a very interesting experience working on Aerea, as we have a lot more say into both development and PR of the game. It gives us the freedom to do anything we’d like with the title. For this reason, I’d like to talk about one aspect of the game that I like very much: the boss battles.
A few weeks ago we showed Aerea to the public for the first time at EGX Rezzed in London. What we heard a lot of people say, was that the boss battle in the demo was “really immersive.” The reason for this is that the music was written and composed specifically for each boss by Deon van Heerden, who also made the soundtrack for BroForce. All bosses are based on specific musical instruments, so the music you’ll be hearing when fighting the boss will also have this instrument as its lead instrument. This changes the entire fight from a basic battle into a complete immersive musical composition, in which everything you see and hear is this specific instrument.
Source: PS Blog