After opening registration for their new Steam In-Home Streaming service back in November of last year, Valve has this week opened up its new Steam In-Home Streaming service to all as a beta development release.
As some of you might already know the new Steam In-Home Streaming service has been designed by Valve to enable Steam gamers to stream gameplay from their gaming computers to either a HDTV or any other screen you might prefer, such as a laptop or tablet.
Using Valve’s Steam In-Home Streaming Service the actual game is run on your powerful gaming rig computer, which then streams the game display to your HDTV or similar to play. Enabling you to enjoy lag free gaming via a wider variety of devices with ease, and allowing you to play in other rooms but enjoy the power of your gaming rig. Valve explains a little more about their new Steam In-Home Streaming service :
“Steam in-home streaming will allow you to play a game on one computer when the game process is actually running on another computer elsewhere in your home. Through Steam, game audio and video is captured on the remote computer and sent to the player’s computer. The game input (keyboard, mouse or gamepad) is sent from the player’s computer to the game process on the remote computer.
Any two computers in a home can be used to stream a gameplay session and this can enable playing games on systems that would not traditionally be able to run those games. For example, a Windows only game could be streamed from a Windows PC to a Steam Machine running Linux in the living room. A graphically intensive game could be streamed from a beefy gaming rig in the office to your low powered laptop that you are using in bed. You could even start a game on one computer and move to a more comfortable location and continue playing it there.”
For more information on the new Steam In-Home Streaming service jumped over to the Valve website for full details and download links. The service does not use any cloud services and exists solely on your local devices using your home network to stream the content back and forth. So any major bottlenecks within the performance of the system will be generated by your local network, says Valve.
Source: Ars Technica
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