Sony has just announced Move.Me, a platform that lets you develop applications for the PlayStation Move for non-commercial use, and the platform will be available sometime in the spring.
Sony must have been watching Microsoft closely, who recently announced the Kinect SDK for Windows, and the company is obviously hoping that the Move will become popular amongst developers and hobbyists.
Hi Gamers, John McCutchan, Senior Engineer with SCEA’s Developer Support team, here to tell you about an exciting initiative we’re unveiling for PlayStation Move during GDC this week. Later today, I’ll be giving a presentation on Move.Me, a new software application that provides academics and hobbyists access to PlayStation Move’s technology, enabling them to create entirely new applications using a PC, the Move motion controller, the PlayStation Eye, and the power of the PlayStation 3 system.
Expanding the Horizons of PlayStation Move
Move.Me represents a significant step forward in making the PlayStation Move more versatile and accessible. By opening up the platform to non-commercial developers, Sony is encouraging a broader range of innovative applications beyond traditional gaming. This initiative could lead to advancements in various fields such as education, healthcare, and interactive art. For instance, educators could develop interactive learning tools that make use of motion controls to engage students in a more immersive way. Similarly, healthcare professionals might create rehabilitation programs that utilize the Move controller to track patient progress and make physical therapy more engaging.
Potential Applications and Community Impact
The potential applications for Move.Me are vast. Hobbyists and developers can experiment with new forms of interactive entertainment, creating unique experiences that were previously unimaginable. For example, a developer could create a virtual reality fitness program that uses the Move controller to track movements and provide real-time feedback, making workouts more fun and effective. Additionally, artists could use the platform to develop interactive installations that respond to viewer movements, creating a dynamic and engaging experience.
Moreover, the Move.Me platform could foster a vibrant community of developers who share their creations and collaborate on projects. This community-driven approach could lead to rapid innovation and the development of applications that benefit a wide range of users. By providing the tools and resources needed to experiment with the PlayStation Move, Sony is empowering developers to push the boundaries of what is possible with motion control technology.
It will be interesting to see if Sony’s attempt to make the Move controller more popular with the launch of Move.Me is successful. We are looking forward to seeing some applications developed on the platform. The success of Move.Me will likely depend on the creativity and ingenuity of the developers who embrace it. If the community can produce compelling and useful applications, it could significantly boost the popularity of the PlayStation Move and establish it as a versatile tool for a variety of purposes.
Sony via Crunch Gear
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