Developer and publisher Bethesda has this week announced that its new Quake Champions first person shooter video game developed by id Software now includes optimisations for both Vulcan and Ryzen technology.
Revealing that the new Quake Champions game will be powered by a proprietary engine to take advantage of the Vulkan API, besides an OpenGL fallback, and as part of an agreement between Bethesda and AMD, will feature optimisation for AMD Ryzen processors.
Quake Champions will launch on PC, Xbox One and PlayStation 4 platforms and will enter its closed beta development stage on April 6th 2017.
Quake Champions was announced at the Electronic Entertainment Expo 2016, alongside a debut trailer. It will feature a large quantity of playable characters, each boasting their own sets of unique skills. The game is promised to be a “fast paced arena based shooter”. It will not be released on consoles.