Developer and publisher Bethesda has this week announced that its new Quake Champions first-person shooter video game developed by id Software now includes optimizations for both Vulkan and Ryzen technology.
Revealing that the new Quake Champions game will be powered by a proprietary engine to take advantage of the Vulkan API, besides an OpenGL fallback, and as part of an agreement between Bethesda and AMD, will feature optimization for AMD Ryzen processors.
Enhanced Performance with Vulkan API
The Vulkan API is known for its ability to provide high-efficiency, cross-platform access to modern GPUs. By leveraging Vulkan, Quake Champions aims to deliver smoother gameplay and better graphics performance. Vulkan’s low-overhead capabilities allow developers to get closer to the metal, meaning they can optimize the game to run more efficiently on a variety of hardware. This is particularly beneficial for a fast-paced shooter like Quake Champions, where every millisecond counts.
In addition to Vulkan, the game will also support an OpenGL fallback. This ensures that players with older hardware or those who prefer OpenGL can still enjoy the game, albeit with potentially less optimized performance. The dual support for Vulkan and OpenGL showcases Bethesda’s commitment to making Quake Champions accessible to a broad audience.
Optimized for AMD Ryzen Processors
As part of the collaboration between Bethesda and AMD, Quake Champions will feature specific optimizations for AMD Ryzen processors. Ryzen, known for its multi-core performance, will help ensure that the game runs smoothly even during the most intense firefights. This optimization is expected to provide a significant performance boost, particularly for players using Ryzen-based systems.
Quake Champions will launch on PC, Xbox One, and PlayStation 4 platforms and will enter its closed beta development stage on April 6th, 2017. The closed beta will allow a select group of players to experience the game early and provide valuable feedback to the developers. This feedback will be crucial in fine-tuning the game before its official release.
Quake Champions was announced at the Electronic Entertainment Expo 2016, alongside a debut trailer. It will feature a large quantity of playable characters, each boasting their own sets of unique skills. The game is promised to be a “fast-paced arena-based shooter”. It will not be released on consoles.
The game promises to bring back the classic arena shooter experience that Quake fans have loved for years. Each character in Quake Champions will have unique abilities, adding a layer of strategy to the fast-paced action. For example, one character might have a speed boost ability, while another could deploy a shield. These abilities will allow players to tailor their playstyle and create dynamic team compositions.
The announcement of Quake Champions has generated significant excitement within the gaming community. Fans of the original Quake games are eager to see how the new title will build on the franchise’s legacy. The inclusion of modern technologies like Vulkan and Ryzen optimization suggests that Bethesda and id Software are committed to delivering a cutting-edge gaming experience.
In conclusion, Quake Champions is shaping up to be a highly anticipated release, combining the best elements of classic arena shooters with modern technological advancements. The game’s support for Vulkan and Ryzen optimization ensures that it will run smoothly on a wide range of hardware, providing an accessible and enjoyable experience for all players. As the closed beta approaches, fans are eagerly awaiting their chance to dive into the fast-paced action and unique character abilities that Quake Champions promises to deliver.
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