The sweet spot for mobile gaming in any of its myriad forms has most assuredly not been hit and while Sony is trying the two-pronged approach with a gaming mobile phone and a badass console powerhouse, Nintendo’s one lonely stereoscopic prong comes with a sizable caveat. There doesn’t seem to be much room for the video game entree so to speak, aka the $1 App Store-style game. And they like it that way.
“We’re just going to continually strive to not just maintain, but increase, the quality of the entertainment that we’re providing, and let it sort itself out. Again, we’re not worried about competing at a price point level,” Hideki Konno, 3DS Project Manager explained.
“The only way that you’re going to get a game at that price point is if it’s a limited version with limited levels or something. They’re going to have to reduce it to sell at that price. So that other game – because the content is valuable – it’s still going to be a viable product at a higher price point.” Somebody get this man a job developing portable platforms! Oh, wait.
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