In an interview Call of Duty: Ghosts executive producer Mark Rubin has revealed more details about creating the new Call of Duty: Ghosts game and explained what need to be done to create 6 different versions of the game.
In the new Call of Duty: Ghosts game Infinity Ward has revamped the multiplayer system and added new features such as the devastating Odin Stirke.
The new Call of Duty: Ghosts multiplayer experience will be unlike that in any previous Call of Duty to date and will include new players movements such as sliding, leaning around corners, together with character customisation and dynamic maps.
The new awesome Odin Strike weapon is triggered after a predetermined kill streak and triggers the missile that kills players and destroys parts of the map change the gameplay instantly, blocking paths and creating new cover. Infinity Ward executive producer Mark Rubin explains a little more:
“Some maps touch on it in a few places here and there,” he said. “Some maps, like Strikezone, get completely devastated.”- “We didn’t want to make the whole world destructible, because then people run around and destroy the map, and then it’s just flat and not very interesting,”-”Some maps have traps you can set, that you can then use as part of your play strategy. So it’s not always about destruction. Destruction isn’t what everything is, from a dynamic maps sense. It’s changing things. It’s moving things.”
Call of Duty: Ghosts will be launching on PC, PlayStation 3, Wii U, and Xbox 360 on November 5th, 2013 and will also be available for the next generation Xbox One and PlayStation 4 consoles.
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