Irrational Games has announced that the new Bioshock Infinite game will not be a port from the Xbox 360 or PC version. Instead, it will be a fully in-house developed version specifically for the PS3. This decision marks a significant shift in the development strategy for the Bioshock series, ensuring that PS3 players receive a game that is optimized for their console from the ground up.
When Bioshock was imported from the Xbox 360 version to PS3 nearly a year after its original launch on PC and Xbox, the game was riddled with graphical problems and even crashed out completely in certain circumstances. These issues left many PS3 gamers frustrated and disappointed, as they were unable to enjoy the game to its fullest potential.
Enhanced Development Process
Irrational Games’ technical Director Chris Kline has explained: “We have a much larger team than we did on the original BioShock, so we’re doing simultaneous in-house development on the PS3, 360, and PC versions of the game.” This approach allows the development team to address the unique hardware and software characteristics of each platform, ensuring a smoother and more stable gaming experience for all players.
The decision to develop Bioshock Infinite simultaneously for all platforms is a testament to the growth and evolution of Irrational Games as a studio. By allocating more resources and personnel to the project, the team can focus on optimizing the game for each console, rather than relying on ports that may not fully leverage the capabilities of the hardware. This is particularly important for the PS3, which has a different architecture compared to the Xbox 360 and PC.
Benefits for PS3 Gamers
This is great news for PS3 gamers who will now finally be given a compatible, stable game with the new release of Bioshock Infinite. The in-house development ensures that the game will run smoothly on the PS3, with fewer graphical issues and crashes. Additionally, this approach allows the developers to take advantage of the PS3’s unique features, such as the Cell processor and Blu-ray disc capabilities, to deliver a richer and more immersive gaming experience.
Moreover, the simultaneous development means that PS3 players will not have to wait for a port to be released after the initial launch. They will be able to enjoy Bioshock Infinite at the same time as Xbox 360 and PC players, fostering a more unified and inclusive gaming community. This is a significant improvement over the previous Bioshock release, where PS3 gamers had to wait nearly a year for a subpar port.
In addition to the technical benefits, the in-house development also allows for better support and updates post-launch. Any issues that arise can be addressed more quickly and efficiently, as the development team will have a deeper understanding of the game’s code and architecture. This proactive approach to game development and maintenance is likely to result in a more polished and enjoyable experience for all players.
Overall, the decision to develop Bioshock Infinite in-house for the PS3 is a positive step forward for Irrational Games and the Bioshock series. It demonstrates a commitment to delivering high-quality gaming experiences across all platforms and addressing the unique needs of each console. PS3 gamers can look forward to a stable, optimized version of Bioshock Infinite that fully leverages the capabilities of their console.
Via Joystiq Via IGF
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