During the 2016 Games Developer Conference this week Epic Games Founder & CEO Tim Sweeney and CTO Kim Libreri introduce Ninja Theory Chief Creative Director Tameem Antoniades have unveiled a new demonstration of how far motion capture has come and what we can expect in the near future.
The Hellblade video motion capture demonstration embedded below provides a look at a historic live performance and real-time animation demo based on Hellblade, the studio’s highly anticipated game for PlayStation 4 and PC.
The Hellblade motion capture demonstration is powered by Unreal Engine 4 and has been created via the Ninja Theory collaboration and includes Epic Games, 3Lateral and Cubic Motion, with support from IKinema and Xsens. The Hellblade game has now been renamed Hellblade: Senua’s Sacrifice and pays tribute to the main character in the adventure.
The story is based on Celtic myth. The game is focused on Senua’s point of view, as she embarks on a very personal journey through a hellish underworld which are Senua’s psychotic manifestations of her own reality and mind.. According to Ninja Theory, over the course of the last 14 years they have developed three key strengths that define their games: ninja-class combat, strong character stories, and a unique art vision. In Hellblade they want to take these three key strengths to the next level. Hellblade will be an experience focused on delivering a deep character in a twisted world, with brutal uncompromising combat.
Source: Unreal Engine