The team over at Digital Foundry have once again published an interesting video which investigates the improvements you can expect on the new Microsoft Xbox One X console when compared to the previous Xbox One S and competitors such as the PlayStation 4 and of course PC systems.The latest Assassin’s Creed game launched earlier this month and offers a huge open world to explore which is set during the Egyptian. Check out the video below to learn more about what you can expect from the enhancements that have been added to the game specifically for the new Xbox One X.
Digital Foundry explains more :
It’s all about temporal anti-aliasing, the process of refining quality in the frame currently rendering by drawing upon information from previously generated images. The truth is that there’s a huge amount of common information from one frame to the next, so why not draw upon that existing data and allow the game to look even better? TAA has produced excellent results in existing games, with titles like Call of Duty Infinite Warfare, Battlefield 1, Uncharted 4, Doom and Wolfenstein 2 all but banishing the dreaded ‘jaggies’ – harsh, ugly geometric edges. It’s typically this artefact that is the most obviously noticeable difference between the same game running at varying resolutions.
The end result is that while we’re still looking at a beautiful game, Assassin’s Creed Origins isn’t designed to extract more impressive visual results from Xbox One X’s hardware specification – and the visual make-up of the game suggests that this was never really Ubisoft’s intent. To the untrained eye, the game’s going to look much the same between PS4 Pro, X and even PC running maxed at full-fat 2160p. There are undoubted improvements the more power you throw at the game, but those expecting a Shadow of War-style night and day improvement from Pro to X may be disappointed.
Jump over to the official Eurogamer website for the full breakdown of all the Xbox One X enhancements by following the link below.