Assassin’s Creed Origins will be officially launching later this month on October 27th, 2017 and will be available to play on the Xbox One, PlayStation 4 and Windows PC systems.
Developed by Ubisoft Montreal the next story in the ongoing Assassin’s Creed saga takes players back to Ancient Egypt during the Ptolemaic period and recounts the secret fictional history of real-world events. Check out the trailer below to whet your appetite further and see what you can expect from the storyline.
Assassin’s Creed Origins is an action-adventure stealth game played from a third-person perspective. Players complete quests—linear scenarios with set objectives—to progress through the story, earn experience points and acquire new skills. Outside of quests players can freely roam the open world environment on foot, horseback, camel-back or boat to explore locations, complete optional side-quests and unlock weapons and equipment.
The game will also feature revised combat mechanics. Previous titles in the Assassin’s Creed series used a “paired animation system” whereby the player character would engage with an enemy and combat would be dictated by a series of predeterminted animations based on player inputs and scripted AI movements. Assassin’s Creed Origins will move to a “hit-box system”. When the player wields a weapon, they will strike at whatever is in range, allowing them to hit enemies directly, injure individual body parts, and creating the possibility of missing an enemy entirely. Complementing this is the way weapons fall into different categories and are rated on their damage dealt, speed and range.
Enemies will be drawn from several basic archetypes that use a variety of tactics in combat which, combined with the hit-box system, will require players to learn the attributes of individual weapons and tailor their playing style to succeed in combat. As enemy combat is also dictated by the hit-box system, the player will be equipped with a shield and will need to balance their offensive and defensive capabilities. Locations within the game world will be designed to enable players to choose their playing style by offering stealth and open combat as equally-viable choices for completing objectives.