Developer CryTek has this week confirmed that its CryEngine will be receiving Vulkan support in Mid-November with version 5.3 and offer DirectX 12 Multi-GPU support in February 2017 with the release of CryEngine version 5.4.
The new features will enable games developers using the CryEngine to create games with Vulkan support and make DirectX 12 Multi-GPU much easier to implement into future games and projects.
Vulkan API Integration
The decision by CryTek to implement Vulkan into the new CryEngine may have been influenced by Google’s decision to make Vulkan the primary 3D graphics API of its Android operating system. Vulkan is known for its high-efficiency and cross-platform capabilities, which makes it an attractive option for developers looking to maximize performance across different hardware and operating systems. By integrating Vulkan, CryEngine will not only enhance its performance but also broaden its compatibility, allowing developers to create more versatile and high-performing games.
CryEngine version 5.3 will enable future CryEngine games to support Linux and MacOS through Vulkan with ease and allow developers to make use of next generation APIs on operating systems other than Windows 10. CryTek will also expand its support for DirectX 12, which it implemented in March 2016. With CryEngine 5.4, scheduled to be released in February 2017, along the sidelines of the Game Developers Conference (GDC), CryTek is introducing support for DirectX 12 native multi-GPU; deferred shading in sandboxed viewports, and multi-threaded rendering in sandbox.
DirectX 12 Multi-GPU Support
DirectX 12 Multi-GPU support is another significant feature that CryTek is bringing to CryEngine. Multi-GPU technology allows multiple graphics cards to work together to render a single game, significantly boosting performance and graphical fidelity. This is particularly beneficial for high-end gaming setups and professional applications where maximum performance is crucial. With CryEngine 5.4, developers will find it much easier to implement Multi-GPU support, making it possible to create games that can take full advantage of the latest hardware advancements.
The inclusion of deferred shading in sandboxed viewports and multi-threaded rendering in sandbox further enhances the engine’s capabilities. Deferred shading allows for more complex lighting and shading effects, which can significantly improve the visual quality of games. Multi-threaded rendering, on the other hand, optimizes the rendering process by distributing tasks across multiple CPU cores, leading to better performance and smoother gameplay.
CryTek’s commitment to expanding CryEngine’s capabilities with these updates demonstrates their dedication to providing developers with the tools they need to create cutting-edge games. By supporting both Vulkan and DirectX 12, CryEngine is positioning itself as a versatile and powerful engine that can meet the demands of modern game development.
The upcoming updates to CryEngine with Vulkan support in version 5.3 and DirectX 12 Multi-GPU support in version 5.4 are set to significantly enhance the engine’s performance and versatility. These features will enable developers to create more complex and visually stunning games, while also making it easier to optimize performance across different hardware configurations. CryTek’s decision to integrate these technologies reflects the evolving landscape of game development and the increasing importance of cross-platform compatibility and high-efficiency graphics APIs.
Source: OC3D : TPU
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