Today Blizzard has announced details of this year’s StarCraft II World Championship Series 2013, which is being held in collaboration with the Korean eSports Association (KeSPA), OnGameNet, GomTV, Major League Gaming (MLG), Turtle Entertainment, and Twitch.
“We’re just three months into 2013, and it’s already been an action-packed year for StarCraft II. Heart of the Swarm launched around the world, the Global Invasion launch event and eSports competition at MLG Dallas achieved phenomenal viewership, we celebrated the 15-year anniversary for the StarCraft universe . . . and we’re not even close to done yet.”
“Following last year’s World Championship Series, which capped off with the epic Battle.net World Championship in Shanghai, China, we took a few steps back to survey the landscape of StarCraft II competition.
We were incredibly pleased to see that so many of you have rallied together to foster the growth of the fantastic StarCraft community over the past few years, with an explosion of leagues, tournaments, and events around the world—and while that enthusiasm spawned an awesome and vibrant eSports ecosystem, we recognized that there were opportunities to make things even better.”
New Format and Structure
This year, the World Championship Series (WCS) will feature a new format and structure designed to streamline the competition and make it more accessible to fans around the globe. The series will be divided into three major regions: WCS America, WCS Europe, and WCS Korea. Each region will host its own series of tournaments, culminating in regional finals. The top players from each region will then advance to the global finals, where they will compete for the title of World Champion.
The regional approach aims to provide more opportunities for local talent to shine and for fans to follow their favorite players more closely. By having dedicated regional tournaments, Blizzard hopes to foster a more inclusive and competitive environment that highlights the diverse skill sets and strategies of players from different parts of the world.
Increased Prize Pool and Sponsorship
One of the most exciting aspects of this year’s WCS is the increased prize pool. Thanks to the collaboration with major eSports organizations and sponsors, the total prize pool for the 2013 series has been significantly boosted. This not only raises the stakes for competitors but also underscores the growing importance and recognition of eSports on a global scale.
In addition to the prize money, players will also have the opportunity to gain sponsorships and endorsements, further enhancing their professional careers. The involvement of major platforms like Twitch ensures that the matches will be broadcast to a wide audience, providing maximum exposure for the players and the game itself.
“We believe that this new structure will not only make the competition more exciting but also more fair and balanced. By giving players from different regions equal opportunities to compete, we are leveling the playing field and ensuring that the best of the best make it to the global stage.”
“Our goal is to create a sustainable and thriving eSports ecosystem that benefits everyone involved—from the players and teams to the fans and sponsors. We are committed to making the WCS a premier event in the world of competitive gaming.”
For full details on the StarCraft II World Championship Series 2013, jump over to the Blizzard StarCraft II website for everything you need to know.
Source: Blizzard
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