Seems Sony’s gotten “borrowing” down to an art form and is now proceeding to draw inspiration from the Wii U’s seamless switch between a separate portable console-like controller and the TV screen before the console is even out. Or, as it would have us believe, its developers are, as according to Sony, devs who have had the Vita for a while have been playing with similar ideas.
“The Wipeout team showed us [that connectivity] working between PS3 and Vita, and I was like ‘Oh, really?'”, Shuhei Yoshida, president of Sony Computer Entertainment’s worldwide studios. “We didn’t really push this to third party publishers, but it was people like Mr. Kojima, who came up with the intriguing ‘Transfarring’ system,” he went on to explain, referring to the system Konami will be implementing in its HD remakes of the Metal Gear Solid games.
Innovative Connectivity Features
Sony’s approach to connectivity between the PS3 and Vita is not just a mere replication of Nintendo’s Wii U concept but an evolution of it. The ‘Transfarring’ system, introduced by Hideo Kojima, allows players to transfer their game progress between the PS3 and Vita seamlessly. This means you can start a game on your PS3, transfer it to your Vita, and continue playing on the go without losing any progress. This feature is particularly appealing for gamers who are always on the move and do not want to be tied down to their living room.
Moreover, the connectivity between the PS3 and Vita opens up new possibilities for multiplayer gaming. Imagine playing a game where one player uses the PS3 and another uses the Vita, each with their own screen but within the same game world. This could lead to innovative gameplay mechanics and a more immersive gaming experience.
Addressing Latency Issues
Referring to the current PSP – PS3 Remote Play link, Yoshida acknowledges that “there are some latency issues that are natural to that system, especially going through the internet. It’s very interesting how Nintendo has solved the latency issues between the second screen and the main console output.” We’ll bet it is.
Latency has always been a significant challenge in remote play systems. The delay between the input on the controller and the action on the screen can disrupt the gaming experience. Nintendo’s solution to this problem with the Wii U has been to use a dedicated wireless communication protocol between the console and the controller, minimizing latency. Sony seems to be taking notes and is likely working on similar technology to ensure a smooth and responsive gaming experience between the PS3 and Vita.
Additionally, the potential for cross-platform play between the PS3 and Vita could revolutionize how we think about console gaming. It could blur the lines between home and portable gaming, offering a unified gaming experience regardless of the device you are using.
In conclusion, Sony’s efforts to enhance connectivity between the PS3 and Vita demonstrate their commitment to innovation and improving the gaming experience. By addressing latency issues and introducing features like ‘Transfarring,’ Sony is setting the stage for a new era of gaming where the boundaries between different devices are increasingly blurred. This could lead to more immersive and flexible gaming experiences, catering to the needs of modern gamers who demand both high performance and convenience.
Source Kotaku
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