Following on from the announcement that Bethesda will be launching a virtual reality addition of the hugely popular and already iconic The Elder Scrolls V: Skyrim onto the PlayStation VR platform during November 2017.
New footage has been released this week providing a first look at what you can expect from the Skyrim VR experience that allows you to be immersed in the open world adventure using PS Move controllers, although DualShock 4 support has also been included by Bethesda.
Justin Massongill Social Media Manager at SIEA had a chance to play the new Skyrim VR game first hand and has published his thoughts via the official PlayStation blog. Check out and few of his thoughts below.
Each controller is mapped to one of your hands, and each hand can be equipped with a sword, shield or spell (or a bow and arrow, which occupies both hands). Attacks feel natural, with a sword swing dealing substantial damage to enemies within melee range. Stabbing motions yielded no results in my demo — Bethesda is sticking to slashing motions for hand-to-hand combat to keep things balanced.
Wielding a bow and arrow is especially fascinating. It’s a fairly one-to-one affair, requiring the player to maneuver the PS Move controllers into position to nock an arrow, hold the right trigger, pull the controller / arrow back, and release the trigger to send the projectile on its merry, violent way. I noticed no auto-aim assistance here, so it took me a few tries to actually peg an enemy soldier firing volleys back at me — all the more satisfying when I finally landed that precision shot and took him down.
Finding the right balance between player immersion and comfort is important to the team bringing Skyrim to PS VR — good news, since this is the full, dozens (hundreds?) of hours’ worth of gameplay we lost ourselves to a few years ago. During my demo, movement was controlled by holding the PS Move button on the left controller to bring up a blue orb, which you could then move to any spot within a few-foot radius, then let go to teleport there. Pressing the two bottom face buttons on the right PS Move controller shift your field of vision a few degrees to the left or right. Once I became more comfortable with this setup, I was blinking around mountain paths and through trap-filled dungeon hallways with blinding speed — unexpectedly making me feel more nimble and mobile than with standard controls. That said, Bethesda is planning to include options for more traditional movement, which players will be able to adjust depending on their comfort level.
As soon as more details are announced regards the Skyrim VR addition we will keep you up-to-date as always.
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