Journey, brain child of commercially successful art game poster child thatgamecompany has been announced for March 14th. From my time with Journey at last year’s Eurogamer Expo it seemed to follow a more traditional and structured approach than Flower, the studio’s best known effort. It did share Flower’s casual disinterest in mechanics with any sort of friction, giving it the appearance of an empty framework which rich atmosphere and lush visuals are expected to fill on their own.
“Much sweat and tears have been put into the development of the game, and many people have come and gone. So for us, the Journey in the game has also become a metaphor for the development process of the game itself,” according to thatgamecompany’s Jenova Chen.
“Our team is very close to our own mountaintop; we are just a few short weeks away from letting the world experience what we’ve poured our hearts and souls into these last three years. I can’t describe how eager we are to let everyone finally play the game and hear about your experiences with it.”
Source PlayStation Blog
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