Only shortly after Kinect’s release, we have another cool hack that showcases the possibilities of using the Microsoft motion controller. This innovative project demonstrates the versatility and potential of the Kinect system. Watch the video after the break to see how the hack has been put together by Theo Watson.
A quick installation prototype Emily and I hooked up with the libfreenect Kinect drivers and ofxKinect. The system is doing skeleton tracking on the arm and determining where the shoulder, elbow, and wrist is, using it to control the movement and posture of the giant funky bird!
The Technology Behind the Hack
The Kinect system, originally designed for gaming, has proven to be a versatile tool for various applications beyond its intended use. In this particular hack, Theo Watson and Emily Gobeille utilized the libfreenect Kinect drivers and ofxKinect to create an interactive installation. The system performs skeleton tracking on the user’s arm, identifying key points such as the shoulder, elbow, and wrist. This data is then used to control the movement and posture of a virtual character, in this case, a giant funky bird.
The libfreenect library is an open-source driver that allows developers to access the Kinect’s depth and RGB camera data. Combined with ofxKinect, an openFrameworks addon, developers can create interactive applications that respond to users’ movements in real-time. This hack is a perfect example of how these tools can be used to create engaging and innovative experiences.
Applications and Future Potential
The potential applications of Kinect hacks like this one are vast and varied. Beyond gaming, the Kinect’s motion-sensing capabilities can be used in fields such as education, healthcare, and art. For example, in education, Kinect-based applications can create interactive learning experiences that engage students in new and exciting ways. In healthcare, motion tracking can be used for physical therapy, allowing patients to perform exercises at home while receiving real-time feedback on their movements.
Artists and performers can also benefit from Kinect technology. Interactive installations, like the one created by Theo Watson and Emily Gobeille, can be used in galleries and performance spaces to create immersive experiences that respond to audience movements. This opens up new possibilities for creative expression and audience engagement.
Moreover, the open-source nature of the libfreenect and ofxKinect libraries encourages collaboration and innovation within the developer community. As more developers experiment with Kinect technology, we can expect to see even more creative and groundbreaking applications emerge.
Via Engadget
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