Israeli start-up Knack is hoping companies are ready for the idea that the best candidate for any given job may be evaluated using a video game. Candidates play one of four games, with the aim of extrapolating their cognitive skills into an evaluation which is then forwarded to their potential employer.
If it all sounds a bit Brain Age-y, the science behind the idea seems to be sound, at least as supported by Chris Chabris of the Centre for Collective Intelligence at MIT. Shell and consultancy Bain & Company are currently using the service on a trial basis, raising the reasonable possibility of a near future where we will be putting video game high scores on our resumes.
The Science Behind Gamified Assessments
The concept of using video games for job evaluations is rooted in cognitive science. The games designed by Knack are not just for entertainment; they are meticulously crafted to measure various cognitive abilities such as problem-solving skills, adaptability, and decision-making under pressure. These games can reveal a lot about a candidate’s potential that traditional resumes and interviews might miss. For instance, a game that requires quick thinking and adaptability can indicate how well a candidate might perform in a fast-paced work environment.
Chris Chabris, a renowned cognitive scientist at MIT, supports the science behind Knack’s approach. He believes that these games can provide a more holistic view of a candidate’s abilities. Traditional hiring methods often rely heavily on past experience and educational background, which may not always be the best indicators of future performance. By using games to assess cognitive skills, employers can gain insights into a candidate’s potential that are not apparent from a resume alone.
Real-World Applications and Future Prospects
The trial usage of Knack’s service by companies like Shell and Bain & Company is a significant step towards mainstream acceptance of gamified assessments. These companies are known for their rigorous hiring processes, and their willingness to experiment with this new method speaks volumes about its potential. If these trials prove successful, it could revolutionize the hiring process across various industries.
Imagine a future where your performance in a video game could land you your dream job. This is not as far-fetched as it sounds. In fact, some companies are already incorporating elements of gamification into their training and development programs. For example, Deloitte uses a gamified platform to train its employees, making the learning process more engaging and effective.
Moreover, the data collected from these games can be used for more than just hiring. It can also help in identifying areas where employees might need further training or development. This can lead to more personalized and effective training programs, ultimately resulting in a more skilled and efficient workforce.
Another exciting prospect is the potential for these games to reduce bias in the hiring process. Traditional methods can sometimes be influenced by unconscious biases, but a game-based assessment focuses purely on cognitive abilities and performance. This can lead to a more diverse and inclusive workforce, as candidates are evaluated based on their skills rather than their background or appearance.
In conclusion, Knack’s innovative approach to job evaluations through video games has the potential to transform the hiring landscape. Supported by solid cognitive science and already being tested by major companies, this method offers a more comprehensive and unbiased way to assess candidates. As we move towards a future where technology plays an increasingly significant role in our lives, gamified assessments could become a standard part of the hiring process, helping companies find the best talent in a more efficient and effective manner.
Source The Economist
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