If you are interested in learning more about the specifications and performance you can expect from the new Google Stadia cloud gaming platform unveiled this week. The team over at Digital Foundry have created a video to help answer your questions as well as provide insight into how the Google Stadia cloud gaming service will function and what performance you can expect.
Google’s vision for the next generation cloud gaming system is to provide all the processing power and graphics rendering via the cloud allowing your device to simply display the AAA video game and allow you to control your characters. Removing the need for system updates, game patches and downloads. The big question on everyone’s minds as the latency and how Google will be able to control this and keep it to a minimum to provide the clean and reliable gaming service especially in competitive online titles. Google has released the following data for Stadia which will be available to each player.
– Custom 2.7GHz hyper-threaded x86 CPU with AVX2 SIMD and 9.5MB L2+L3 cache
– Custom AMD GPU with HBM2 memory and 56 compute units, capable of 10.7 teraflops
– 16GB of RAM with up to 484GB/s of performance
– SSD cloud storage
“Google has collaborated with AMD to deliver a custom graphics core for the Stadia project. Again, details on the architectural make-up of the GPU have not been disclosed, but 10.7 teraflops of compute has been confirmed, delivered via 56 compute units. Based on those numbers, Stadia’s GPU core will be clocked at 1495MHz or in that ballpark. Cloud server GPUs can be virtualised, their resources spread between multiple users – but Google has told us that this does not happen on the Stadia set-up, meaning the full 10.7TF per player instance.”
Source: DF
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