More details have emerged about CCP’s vampire-themed MMO, World of Darkness, chief among them the revelation that the game is far from cancelled, despite rumors suggesting otherwise. Following CCP’s merger with White Wolf, the new property will apparently be taking a lot of its cues from Vampire: The Masquerade, which instantly propels it to the top of my list of games to watch.
The Masquerade connection holds true in the details revealed by senior producer McDonough, with blood used as currency and players being able to scale a complex political hierarchy in quasi real world locations. However, don’t expect to hear more anytime soon.
“We’re going back into lay-low mode, then you guys will see some really core stuff,” he said. “There is no release date because we have a lot to live up to. Eve changed the game industry and we want World of Darkness to do the same.”
Gameplay Mechanics and Features
The gameplay mechanics of World of Darkness are expected to be deeply immersive and complex, reflecting the intricate lore of Vampire: The Masquerade. Players will navigate a world where blood is not just a life source but also a form of currency, adding a unique twist to the traditional MMO economy. This mechanic will likely influence various aspects of gameplay, from trading and crafting to character progression and abilities.
In addition to the blood economy, the game will feature a robust political system. Players will have the opportunity to climb a complex hierarchy, engaging in political intrigue and power struggles reminiscent of the tabletop game. This system is designed to create a dynamic and ever-changing world where player actions have significant consequences.
Setting and Atmosphere
The setting of World of Darkness will be a blend of real-world locations and dark, gothic environments. The game aims to capture the essence of the World of Darkness universe, which is known for its mature themes and morally ambiguous characters. Expect to explore cities shrouded in mystery, where danger lurks around every corner and alliances can be as deadly as enemies.
The atmosphere will be further enhanced by high-quality graphics and sound design, aiming to create an immersive experience that draws players into its dark and captivating world. The developers are committed to delivering a game that not only meets but exceeds the expectations set by their previous titles.
Community and Social Interaction
One of the most exciting aspects of World of Darkness is its focus on community and social interaction. The game will encourage players to form alliances, join clans, and participate in large-scale events that shape the world. This social aspect is expected to be a core component of the gameplay, fostering a sense of community and shared experience among players.
The developers have also hinted at the possibility of player-driven content, where the community can influence the game’s narrative and events. This approach aims to create a living, breathing world that evolves based on player actions and decisions.
Development and Future Updates
While the game is still in development, the team at CCP is dedicated to creating a polished and engaging experience. The decision to go back into “lay-low mode” suggests that they are taking the time to refine and perfect the game before revealing more details. This cautious approach indicates a commitment to quality and a desire to live up to the high standards set by their previous titles.
As development progresses, players can expect regular updates and teasers, building anticipation for the eventual release. The team is aware of the high expectations and is working diligently to ensure that World of Darkness delivers a groundbreaking experience that will leave a lasting impact on the MMO genre.
“We’re going back into lay-low mode, then you guys will see some really core stuff,” McDonough said. “There is no release date because we have a lot to live up to. Eve changed the game industry and we want World of Darkness to do the same.”
Source Eurogamer
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