The decision process that parses games into “ones that will get made” and the opposite of that isn’t exactly what you’d call transparent at the best of times. And while this CVG interview with Frank Gibeau doesn’t exactly change anything in that department, it does give us a glimpse of some of the factors involved.
It’s the same thing with the old Bullfrog IPs like Dungeon Keeper, Populous, Powermonger, Magic Carpet, I can go on. So we do look at that stuff and are very cognisant of our past. “The key thing for us is, if we do bring [any of those] back, the game has got to be good. I don’t know about you but when I look back at GoldenEye, I think of it as this amazing game and then you go and play it and are like, ‘Oh. Really?’.” EA isn’t a company anyone can accuse of relying on past successes and neglecting new IP, but they don’t miss the chance to wring every last penny out of a franchise either. It just might be possible to take them at their word just this once.
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