Just when we thought we were out, Dragon Age 2 writer David Gaider, he of in-game gay romance defender fame, pulls us back in. The script is well-worn; oh woe is us, how could we ever have predicted that putting in ten hours’ worth of dungeons but pointlessly stretching them into fifty and popping enemies out of thin air in a tactical RPG will garner us anything but accolades.
“In my opinion, that’s better than apathy, even if it forces you to filter out the extremes. However, the criticism should not be dismissed as simple nostalgia. There are fans who felt disappointed… and there’s a feeling [on our team] that we want to improve from the groundwork we’ve laid down.
“At the end of the day, Dragon Age can’t be everything to everyone – so we simply have to pick a direction and make it the best experience we can.” Because everyone liked the first Dragon Age because it was completely perfect, not because it was a demonstrably better game with more content than the average Neverwinter Nights expansion pack. We get it, Bioware, eighteen months to get an RPG that size out, we’d cut corners too. Just please stop acting surprised at how things turned out. We’ve been through too much together to start lying to each other now.