Thanks to the feedback received from the Destiny community, developer and publisher Bungie has taken the decision to remove the controversial matchmaking features that were added in the update late last year.
Destiny players have reported a huge increase in lag since the December 2015 update was rolled out by Bungie. Who explain more about the roll back.
The Crucible, along with every aspect of Destiny, is a subject of constant analysis at Bungie.
Our designers and engineers are always exploring measures that can be taken to improve the Player-versus-Player combat experience for everyone. Their goal has always been to cultivate an arena in which every Guardian can find quality matches against worthy opponents with good connections. It’s also good if you don’t have to spend an eternity in orbit while the matchmaking engine works behind the scenes.
When we shipped Destiny: The Taken King, we delivered a new system to better enable us to evaluate Guardians as combatants. In the months that followed, we’ve been making adjustments to find the right balance between skill and connectivity. In light of recent feedback from the community, it’s very clear that we have more work to do. As that work progresses, I’d also like to pledge that you’ll be more included in that process.
Lord Saladin’s battle for the Spark will feature new matchmaking settings that will assign more emphasis to connection quality. These changes will be made in an effort to reduce lag. There will still be some consideration given to matching you with worthy adversaries, but that’s a thing we’ve done since Destiny first shipped.
Also today Tuesday, Jan 26th at 10AM PST the Destiny Iron Banner Rift goes live and the new Matchmaking goes live Wednesday, Jan 27th, 10AM PST. For more information on the new decision by Bungie to roll back the update jump over to the official Bungie Blog website for details.