UL Benchmarks has this week introduced its new 3DMark Port Royal benchmarking system for Ray Tracing which utilises DXR library for DirectX API, which is responsible for ray tracing support in games such as the new Battlefield V.
The new 3DMark Port Royal benchmarking application will be officially launched during GALAX GOC the annual contest during which the best over clockers compete live on stage and will be coming to 3DMark in January 2019. This years GALAX GOC event will take place in just over a week’s time on December 8th 2018 in Ho Chi Minh City, Vietnam.
“This year marks the 10th anniversary of GOC, and we are pleased to have UL as one of our event partners once again,” said Alex Lam, CEO of GALAX. “We are excited to see how state-of-the-art GALAX hardware, such as the GALAX GeForce RTX 2080 Ti HOF, performs in 3DMark Port Royal.”
As well as benchmarking performance, 3DMark Port Royal is a realistic and practical example of what to expect from ray tracing in upcoming games, ray tracing effects running in real-time at reasonable frame rates at 2560 × 1440 resolution, says the Video Cards website jump over to the full article for more details by following the link below.