As well as announcing the HP Slate in his keynote speech, Microsoft [MSFT] CEO, Steve Ballmer also announced that the Xbox 360 will be getting Project Natal later this year, probably sometime before Christmas 2010.
Project Natal is a full body motion control system that doesn’t actually use a controller for gameplay but uses your body to control your character in the various games. This innovative technology aims to revolutionize the way players interact with their gaming consoles, offering a more immersive and physically engaging experience.

2010 is going to be a landmark year for all Xbox customers,” thanks to Project Natal, lots of new games and an online retro arcade service, said Robbie Bach, president of Microsoft’s Entertainment & Devices Division, who followed Ballmer on stage.
Revolutionizing Gaming with Project Natal
Project Natal, later renamed Kinect, is not just another accessory for the Xbox 360; it represents a significant leap forward in gaming technology. Unlike traditional gaming systems that rely on handheld controllers, Project Natal uses advanced sensors and cameras to track the player’s movements and translate them into in-game actions. This means that players can jump, duck, punch, and kick in real life, and their characters will mimic these actions on screen.
The technology behind Project Natal includes a depth sensor, an RGB camera, and a multi-array microphone, which work together to create a 3D map of the player’s environment. This allows for precise tracking of movements and even voice commands, adding another layer of interactivity. For example, in a racing game, players can steer by simply moving their hands as if they were holding a steering wheel, or in a fitness game, they can perform exercises that are accurately tracked and evaluated by the system.
Potential Impact on the Gaming Industry
The introduction of Project Natal has the potential to significantly impact the gaming industry. By removing the need for traditional controllers, it opens up gaming to a broader audience, including those who may have found traditional controllers intimidating or difficult to use. This could lead to an increase in the number of casual gamers and make gaming a more inclusive activity.
Moreover, Project Natal’s technology can be applied beyond gaming. For instance, it could be used in educational settings to create interactive learning experiences or in physical therapy to help patients perform exercises in a fun and engaging way. The possibilities are vast, and it will be interesting to see how developers and other industries leverage this technology.
There are still no details on pricing for Project Natal for the Xbox 360. Let’s hope it is reasonably priced, as it could end up turning an already great games console into an awesome one. The success of Project Natal will likely depend on its affordability and the quality of the games and applications developed for it. If priced too high, it may deter potential buyers, but if priced competitively, it could become a must-have accessory for Xbox 360 owners.
In conclusion, Project Natal represents a bold step forward for Microsoft and the gaming industry as a whole. By offering a controller-free gaming experience, it has the potential to change the way we play games and interact with technology. As we await more details on pricing and availability, the excitement continues to build for what promises to be a groundbreaking addition to the Xbox 360 lineup.
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