It’s always great when the Raspberry Pi Foundation releases a new edition of their Wireframe games magazine. Issue 18 is now available and offers a wealth of information on how video games are created, the teams behind them, and tips and tricks to create your very own games. This issue is packed with insightful articles, interviews, and tutorials that cater to both novice and experienced game developers.
Featured Articles and Interviews
In the latest issue of the Wireframe games magazine, several standout features are worth noting. One of the highlights is an interview with Assassin’s Creed designer Patrice Désilets, who shares insights about his latest project, Ancestors: The Humankind Odyssey. This survival game explores the evolution of an ape clan, offering a unique perspective on human ancestry and survival mechanics.
Another fascinating read is an article by Max Payne developer Remedy, who discusses their upcoming game, Control. This game marks a significant departure from their previous work, pushing the boundaries of their comfort zone with innovative gameplay mechanics and a gripping narrative.
Additionally, the magazine introduces readers to developers who are pioneering a new wave of more open and accessible fighting games. These developers aim to break down barriers and make the genre more inclusive for players of all skill levels.
Additional Content and Tutorials
Wireframe games magazine issue 18 also delves into various other topics that are sure to captivate readers. For instance, there is an in-depth look at Serbia’s rapidly-growing video games industry. This article explores how the country is becoming a hub for game development, highlighting key studios and projects that are putting Serbia on the map.
For those interested in game design, the magazine offers a tutorial on recreating the nightmare setting from the classic game 3D Monster Maze. This step-by-step guide provides valuable insights into level design and atmosphere creation, making it a must-read for aspiring game developers.
Another intriguing article covers the story of R-Type developer, Irem. This piece takes readers through the history of the company, its iconic games, and the impact it has had on the shoot ’em up genre. It’s a nostalgic trip down memory lane for fans of classic arcade games.
Moreover, the magazine includes handy tips for cutting the perfect game trailer. Creating an engaging trailer is crucial for marketing a game, and this article offers practical advice on how to capture the essence of your game and entice potential players.
The Wireframe games magazine is now available to download digitally or purchase as a print copy that can be delivered directly to your door depending on your location. For more details on subscriptions and purchasing options, jump over to the Wireframe site.
Source: RPiF
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