Google has announced this week that it will be launching support for WebVR on to its Android Chrome operating system early next year during January 2017.
Megan Lindsay, WebVR Product Manager at Google, made the announcement during the two-day WebVR Spec conference where companies such as Mozilla, Google, Samsung, Microsoft, Oculus, The Khronos Group and more gathered to discuss the future of VR.
The Future of WebVR
Revealing that Google is currently working toward a public release of Chrome on Android that supports the latest WebVR 1.1 Spec. To recap, WebVR is an experimental JavaScript API that provides access to Virtual Reality devices, such as the Oculus Rift, HTC Vive, Samsung Gear VR, or Google Cardboard, in your browser. This development is significant as it aims to make VR experiences more accessible to a broader audience by eliminating the need for dedicated applications. Users will be able to experience VR content directly through their web browsers, making it easier for developers to reach a wider audience.
The WebVR API is currently available in Firefox Nightly builds, in experimental builds of Chromium, and in the Samsung Internet Browser for Gear VR. This means that developers and early adopters can already start experimenting with WebVR to create immersive experiences. For more information, jump over to the official WebVR website by following the link below.
Implications for Developers and Users
The introduction of WebVR support in Chrome for Android is expected to have significant implications for both developers and users. For developers, this means a more streamlined process for creating VR content. They can now build VR experiences using standard web technologies like HTML, CSS, and JavaScript, without needing to learn new programming languages or frameworks. This lowers the barrier to entry and encourages more innovation in the VR space.
For users, the benefits are equally compelling. With WebVR, users can access a wide range of VR experiences without needing to download and install separate apps. This not only saves time but also reduces the storage space required on their devices. Moreover, the ability to access VR content through a web browser means that users can easily share links to VR experiences with friends and family, making VR more social and interactive.
Additionally, the support for WebVR in Chrome for Android is expected to pave the way for more advanced VR applications in the future. As the technology matures, we can expect to see more sophisticated and immersive VR experiences that take full advantage of the capabilities of modern web browsers.
In conclusion, Google’s announcement of WebVR support for Android Chrome marks a significant milestone in the evolution of VR technology. By making VR more accessible and easier to develop for, Google is helping to drive the adoption of VR and unlock its full potential. Whether you’re a developer looking to create cutting-edge VR experiences or a user eager to explore new virtual worlds, the future of WebVR looks incredibly promising.
Source: Road 2 VR : WVR : A-Frame
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