Nightdive Studios have this week published a new update on the development schedule for their new System Shock which was successfully funded via Kickstarter thanks to over 21,000 backers successfully raise the development team over $1.3 million to bring the project to life.
Unfortunately System Shock remake backers were expecting the game to be ready for an official launch during December 2017, but now this has been pushed back a few months until Q2 2018.
Nightdive Studio’s Project update on Kickstarter explains more :
The biggest news is that we’ve officially started Vertical Slice and will have some awesome stuff to show in the coming months. The purpose of VS (vertical slice) is mainly to answer questions. Often times on a game project, devs don’t actually know how long something will take to create. VS is a phase where a slice of the game is created with a few goals in mind:
• How long will it take to create content?
• What should the final visuals look like?
• How should final gameplay feel?
Basically, VS lets us prove out our pipelines and narrow down how the game should and shouldn’t play. By the end of VS, we’ll have a better understanding of what we can achieve with the time/budget we have, and have a more accurate plan moving forward to create a quality game.
Every month, we’ll compile some questions we’ve been seeing in the community and answer them as best as we can here.
Q: Can I upgrade my backer level?
A: Yup, once we have backerkit wired up and deployed.
Q: Will you be adding paypal funding?
A: This should be supported through backerkit.
Q: What will you be releasing System Shock on?
A: Our goal is to launch on PC/Mac/Linux/XboxOne/PS4 by Q2 of 2018. Not sure if it will be a simultaneous launch, but we’ll do our best.
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