Any RPG nostalgic who has ever replayed a long-completed game will be familiar with the unique joy of resurfacing memories about favourite quests, characters and plot developments. By the sound of it, Bethesda is looking to give nostalgia hounds of the future as much to discover as rediscover, with a new Radiant Quest System that promises a constantly renewing stream of tasks.
“The vibe of the game is that it’s something that you can play forever,” according to Bethesda’s Todd Howard. “The world is probably the one thing that sets [Skyrim] apart from other games,” he went on. “It feels really real for what it is… It’s just fun to explore.” Randomly generated quests might not sound like much more than rote MMO-style fetch and killfests at first, but considering how fun exploring Bethesda’s ridiculously huge worlds usually is even without an express purpose, any fresh excuses to do so would not go amiss.