Brian Parnell Co-founder and Director at No Matter Studios has taken to the PlayStation blog this week to provide more insight into how a three-person team of developers was able to build the PlayStation 4 game Prey for the Gods.
Check out the second official trailer for the PlayStation 4 Prey For The Gods game to learn more about its storyline and what you can expect from the gameplay mechanics and playable characters.
We’re typically asked how do three developers pull off something like this? When looking at ways to tell our story of Prey for the Gods we had a number of options. We could’ve gone with the typical AAA ideal. Voice over, heavy narrative, and long cut-scenes. There’s a place for that in games, but as a three-person studio, we knew that kind of storytelling wouldn’t be right for us.
We had to think differently. I really enjoyed Journey, and more recently Hyper Light Drifter’s take on storytelling. As a gamer, I’ve always loved uncovering and exploring the worlds I play in. I enjoy piecing together what happened. I find being shown elements of the story in the world allows me to immerse myself in it. Instead of telling me why the world is covered in the snow, show me! Show me the struggles and grim endings that have happened here. Let me put the pieces together and come to conclusions on my own. Through the use of ruins, statues, and murals the player will see what has happened to the world.
I feel like this style of storytelling works well for smaller teams without sacrificing the scale and scope of what we’re trying to tell.
For more information on the new PS4 Prey for the Gods game jump over to the official PlayStation Blog website for details via the link below.
Source: PS Blog
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