There has been a lot of confusion surrounding how and where you will be able to use Microsoft’s new Kinect motion sensors and whether the new system will allow users to be seated while playing.
Microsoft has now issued an improved update for the Kinect software that will definitely allow users to use the system while seated.
The new software update now lets the sensors that monitor users’ motions detect from the back of the neck rather than the bottom of the spine, which was previously the case.
Blitz Games Studios co-founder and CTO Andrew Oliver said to Eurogamer, “It means that should the bottom of your torso get confused with the sofa, because your bum and your legs are enveloped inside the sofa, it doesn’t matter because your hands and arms are still working.”
However, due to the change, the launch lineup of games will not include this update but “games going forward won’t have a problem,” Oliver reassured Eurogamer.
Understanding Kinect’s Motion Detection
The Kinect system uses advanced motion detection technology to track the movements of players. Initially, the sensors were designed to detect motion from the bottom of the spine, which posed challenges for seated gameplay. This limitation meant that the system could not accurately differentiate between the player’s body and the furniture they were sitting on, leading to potential confusion and inaccurate motion tracking.
With the new update, the sensors now focus on the back of the neck, allowing for more precise detection of upper body movements. This change is particularly beneficial for games that require hand and arm motions, as it ensures that the system can accurately track these movements even when the player is seated.
Impact on Future Games
The update to Kinect’s motion detection software is a significant improvement that will enhance the overall gaming experience. While the initial lineup of games will not include this update, future games will be designed with this new capability in mind. This means that developers can create more versatile and inclusive games that cater to both standing and seated players.
For example, fitness games that require precise tracking of arm movements can now be played while seated, making them accessible to a wider audience, including individuals with mobility issues. Similarly, games that involve activities like driving or flying can offer a more immersive experience by allowing players to remain seated, mimicking the real-life scenarios these games aim to replicate.
Moreover, this update opens up new possibilities for non-gaming applications of Kinect. The improved motion detection can be utilized in various fields such as physical therapy, where patients can perform exercises while seated, or in educational settings, where interactive learning experiences can be enhanced with motion tracking technology.
In conclusion, Microsoft’s update to the Kinect software marks a significant step forward in motion detection technology. By allowing users to play games while seated, the company has addressed a major limitation and expanded the potential applications of Kinect. As developers begin to incorporate this new capability into their games, players can look forward to a more inclusive and versatile gaming experience.
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