Gamers that have not yet enjoyed playing Mafia III may be interested to know that the latest DLC in the form of Faster, Baby! story demo is now available to download and play for the game which officially launched during the fall of 2016.
The Faster, Baby DLC allows you to enjoy playing through the entire first act of the campaign and allows you to carry your progress into the full game, should you desire to continue your progress.
Senior Writer Ed Fowler explains more about his favourite parts of the “Faster, Baby!” DLC now available for Mafia III during an interview with the official Playstation Blog.
– When you first came up with the idea for the story for “Faster, Baby!” what were some of the inspirations?
EF: One of the major things we were trying to do in “Faster, Baby!” was channel that classic muscle car chase movie vibe. Lots of classic – and modern – movies served as points of inspiration along the way. We also pulled from real world events to reinforce the time and place of the story. We clearly personify this in Sinclair Parish’s top law man, Sheriff Walter “Slim” Beaumont. So combining these influences, one being what we refer to as Hollywood action driving, and the other being a strong sense of time and place, formed the perfect core for the story that grew into what is now “Faster, Baby!”.
– This is a different kind of experience than the main Mafia III game. What was the biggest thing that sets this apart?
EF: With “Faster, Baby!” we were looking to tell this badass, standalone story that teams Lincoln up with someone who you quickly realize can hold her own and then some. So for me, the biggest impact, in gameplay and in a story sense, is the introduction of Roxy Laveau. Lincoln and Roxy meet under less than ideal circumstances, but as the story unfolds, they push past any misconceptions they might have of each other as they make their way through Sinclair Parish.
– Let’s talk about designing Sinclair Parish for driving sequences and how to make it seem natural. What should people look for in the environment?
EF: I grew up in a small town in Ohio, so I understand the type of layout you should expect from an area like Sinclair. And I think the design team did a fantastic job of making the entire parish feel connected. One of the most effective ways we achieved this was placing these amazing billboards throughout the parish — from the farm country, to the town square and letting you slam your car right through those things. It’s an absolute blast to drive through them – especially the ones with Slim’s face plastered across them. So keep your eyes open for anything that can potentially be a ramp. And when you do find one, crank up the radio, hit that ramp full speed and have a blast.
Source: PSFiled Under: Gaming News, Playstation, Top News, Xbox