Jeroen Roding from Guerrilla has taken to the official PlayStation blog this week to reveal more details about the new Horizon Zero Dawn game which will be launching exclusively on the PlayStation 4 later this month on February 28th, 2017.
The new action role-playing game has been developed solely by Guerrilla Games and revolves around a hunter and archer called Aloy who lives in a world overrun by robots.
Since its initial creative pitch in 2010 until weeks before its launch, Horizon Zero Dawn has inspired awe in those that see it. We’ve spent more than a decade building the Killzone franchise, and now Horizon Zero Dawn marks an entirely new journey for us.
In our multi-part Horizon Zero Dawn behind-the-scenes profile, key members of our team touched on the challenges they overcame in creating their first action RPG. The first video speaks to how Guerrilla switched gears from creating first-person shooters to an action RPG. The second talks about shaping the studio to create an experience that heavily relies on narrative. The third and final video will look at Aloy, the game’s star, and speak to how quickly she has enthralled gamers across the world.
Knowing that storytelling would play a central role in Horizon Zero Dawn’s creation, the team at Guerrilla brought in writing talent and formed a new group within the studio. Their sole focus: to flesh out a rich narrative and extensive history for the world of Horizon. Executive Producer Angie Smets noted that the studio “brought in a lot of quest designers, a lot of talent that worked on open-world games before. And of course, our Narrative Director John Gonzalez.”
“The main pillars of Horizon’s world were already there,” Gonzalez said. “We had the lush, verdant nature. We had these mechanical beasts that are like robotic dinosaurs, and also human beings who are living in a more primitive or tribal state. At that point, how exactly those elements had come to exist in this world together hadn’t really been worked out.”
Ever since that first internal pitch in 2010, the star of Horizon Zero Dawn was Aloy. We never questioned this, but designing her still proved a long and difficult process. Her character went through many iterations before the team settled on the figure you see in-game.
Source: PS Blog
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