After a few delays the highly anticipated PlayStation VR game Golem is launching today providing access to one of VR’s most anticipated titles. Jaime Griesemer Creative Director at games development studio Highwire Games has taken to the PlayStation blog to explain what you can expect from the open world VR game.
“The promise of virtual reality is that you will visit another world — but the current generation of tech is more suited to stationary gameplay and small environments. Streaming is difficult in VR and the technical investment was daunting, but as a result of that work Golem features an enormous city to explore. All without loading or interruption, allowing you to immerse yourself completely. And we’ve hidden weapons, treasures, artifacts and other collectibles everywhere, so exploration will be rewarded.
Good controls should not insert themselves between the game and the player, they should disappear from the process. You shouldn’t be thinking “I will press X to punch” but just “I will punch.” For us, the key to seamless controls in VR is your sense of proprioception; your awareness of your body and its position in the world. Golem’s Incline Controls allow you to move as you would naturally, by slightly leaning your body as if you were about to take a step and start walking…
One option we did not include in Golem was a difficulty setting. There’s only one way to play, and at times it can be deceptively difficult. The one-to-one melee combat starts at a manageable speed, but by the end of the game you will face enemies that will test your reflexes and force you to perfect your skills. The weapon and artifacts you use to build a golem are lost if they are destroyed or abandoned, so each time you enter the city the stakes are high. Reaching the furthest districts takes an investment in time and equipment, all of which can be lost in a moment of inattention or over-reach. At times it may be frustrating — but exploring the gameplay space and your abilities is just as important as exploring the environment. Without the possibility of failure, there is no thrill of victory.”
Source: PS BLog